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Move over William Morris and Creative
Artists, there's a new agency in town. Representing Entertainers
& Developers (R.E.D.) has taken a page from its Hollywood
counterparts by linking vidgame talent with the top publishers
in the biz.
Based near Los Angeles, R.E.D. was spun
off earlier this year from Interact, a leading headhunting
firm for individual vidgame designers. Founded by Paul Cunningham
and partner Jeff Brunner in 1993, Interact was originally
designed to track talent and fill project development holes
by matching the skill sets of producers, designers, programmer
and animators with individual game publishers.
However, like major Hollywood studios,
big vidgame publishers need a steady supply of product from
independent players to fill the pipelines.
Consider a company such as Electronic
Arts: While supporting several internal development teams,
it still farms out around 15 projects a year to third-party
game developers, paying between $3 million to $5 million for
each.
R.E.D. will use its time at the Electronic
Entertainment Expo, which began Wednesday and will run through
Saturday, not only to meet with gaming publishers but to sign
talent to fill the swelling demand. Last year at the confab,
the firm signed Studio Gigante, formed last year by John Tobias
of "Mortal Kombat" game fame.
R.E.D. represents more than 30 development
teams and has relationships with more than 100 individual
developers.
"We have far more complete information
of available projects and talent than either the publisher
or the developers do," says Cunningham, Interact's CEO and
founding partner in R.E.D. "It's pretty under-the-table information
and we're ahead of the curve. We built Interact as the largest
recruiting company dedicated to this space and now leverage
all the information we gather, aggregating and (organizing)
to create another revenue stream that R.E.D. exploits."
Not only does R.E.D. know what projects
a publisher is developing, but it takes the lead when an independent
company wants to pitch an original idea.
Since its launch, R.E.D. has brokered
15 such deals. Like its tenpercentary brethren, the agency
usually takes 10% of the upfront deal for its services, although
the percentage is negotiable. Depending on the deal, R.E.D.
also receives a cut of the royalties.
R.E.D. is taking its role as agent a
step further, establishing relationships with the entertainment
biz to generate other opportunities for clients, pitching
vidgame ideas as concepts for films or TV shows.
Similar to a handful of other agencies
that are popping up in the space, R.E.D. is looking forward
to the anticipated boom in the vidgame business over the next
five years, driven by the console wars between Sony's Playstation
2, Microsoft's Xbox and Nintendo's Gamecube.
As these hardware companies slug it
out, paychecks to vidgame developers will increase as each
console wants to have exclusive rights to certain game titles,
according to David Christensen, a vidgame development team
rep at R.E.D.
"There's massive competition for developers,"
he explains. "There are just not enough good programmers,
animators and producers when these companies want exclusive
games for their console. Talent gets spread out and more developers
are needed to meet the demand."
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