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Recent failures by film and television
producers to create moneymaking "sticky" content for Web pages
have the team at Interact -- a talent agency that matches
video game creators with video game companies -- feeling confident.
Why? Consider the popularity of subscription-based
online games like Sony Online Entertainment's "EverQuest."
More than 300,000 players pay $10 a month to "live" in a make-believe
world of swords and sorcery. That cool $3 million a month
is almost enough to make Hollywood take notice.
"Online gaming is already unbelievably
huge as a niche market," Interact CEO and co-founder Paul
Cunningham said. "Imagine how huge it will be when more mainstream
games are introduced."
As entertainment and technology converge,
Interact is betting big on video game talent. It represents
more than 10,000 video game programmers, 3-D artists, animators,
designers and producers in North America.
Sony, Electronic Arts and Microsoft
are among the companies successfully using subscription-based
"persistent reality" gaming to monetize the Internet. Players
pay about $40 to get the game software and continue to pay
$10 a month to interact with other players in virtual worlds.
"We believe video game makers will deliver
the most addictive content ever," Cunningham said. As the
only staffing firm specializing in providing talent for the
gaming industry, Interact will more than likely represent
those creators of addictive content.
If, as Cunningham believes, video game
geniuses are at the center of entertainment convergence, it
follows that another Interact initiative might see success.
This year, Interact spun off a sister
talent shop, R.E.D., which stands for Representing Entertainers
and Developers. R.E.D. represents more than 30 teams of game
developers -- not individuals. As such, it represents original
concepts from those teams, which are pitched to Hollywood
filmmakers and TV producers for treatment on the silver and
smaller screens.
"We take our clients' original content
and pitch to studios concurrently with development of their
video games," R.E.D. president Rich Leibowitz said.
R.E.D. has already secured a deal for
Heavy Iron Networks whereby Heavy Iron was set up as a division
of THQ, initially to create video games based on the movie
license "Evil Dead." The game will be released to retail within
a month.
Artificial Mind & Movement was another
success. Thanks to R.E.D, it got a contract to develop a video
game based on the movie "Dr. Seuss' How the Grinch Stole Christmas"
for Universal Interactive and distributed by Konami. The game
was released to retail last month.
Another R.E.D. deal was for Treyarch
Inventions, which got the contract to develop a video game
based on the Saturday morning cartoon "Max Steel" for Mattel
Interactive. The game is expected to hit stores within a month.
Cunningham said video games are an excellent
entry point into more traditional forms of entertainment.
"These developers already know they
have to hook you in the first five seconds or you're gone,"
Cunningham said. "They understand content must be immediately
engaging, and they create that kind of content every day."
Cunningham said the TV and cable networks
he's talked to say they're going to make TV shows that have
online game counterparts so viewers can interact with lead
characters -- but not right away."They're not ready to do
it yet," he said.
But when they are, he hopes they will
turn to him to find the talent to make it so.
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